blogging


Update

My plan was to update this blog with each new major feature (which would have a major version update, ie ?.x.?) but it’s taking too long so I’ll just update this randomly. If you just want to be told when new versions are released, Sourceforge has an rss feed here: https://sourceforge.net/export/rss2_project.php?group_id=133786 (under File Releases).

There are a lot of little changes since the first release, the main one being my floating control widget things. Plus, lots of bug fixes so check it out.

I started writing a way to select an area of the image and decided that it wasn’t possible at the speed my picturebox class was updating. I’ve spent a lot of time rewriting it basically from scratch and it’s now pretty slick, so Beta 1.6 will be out in a few days after I’ve finished testing it, and the I can start implementing the area selection stuff.

This blog has been upgraded to the latest version of WordPress and comments are activated again, now with a captcha check so hopefully the spam will go away. Feel free to leave a message!


I suck at blogging

I really do. Work on the new Ascgen took a break, but I’ve started up again and I’ll try and keep this updated.

Current goals:

    Inherited version of the PictureBox class, adding brightness, contrast, interpolation mode, load, and some other things that Microsoft should have put in before they ever released it. (Nearly complete)
    FXCop compliance. (Almost)
    Porting over the original conversion code
    Working out an accurate way to get the dimensions of a character when displayed in a font. 😐

Answers to common questions:

    Versions for other operating systems will hopefully be available through the Mono project
    Colour pictures would require a totally different approach, and probably won’t be added. With the pictures the Ascgen produces each character represents a different gray colour without needing any extra processing. For colour images, each character is set to a colour with html/rtf/etc and the character itself is irrelevant.
    This will probably go open source when it’s at a stable working build. Until then, please don’t ask for the code.

😕 I’ll think of more later…